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100%: Levy: Computer Games Ii (ISBN: 9783879660995) 1988, Springer, Erstausgabe, in Deutsch.
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Computer Games II100%: Editor: David N.L. Levy: Computer Games II (ISBN: 9780387966090) 1988, Springer, Deutschland, Erstausgabe, in Englisch, Broschiert.
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Computer Games II (Taschenbuch, EAN 9781461387565)100%: Herausgegeben von Levy, David N.L.: Computer Games II (Taschenbuch, EAN 9781461387565) (ISBN: 9781461387565) Springer, Berlin, in Englisch, Taschenbuch.
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Computer Games Ii - 13 Angebote vergleichen

PreiseOkt. 16Jan. 19Sep. 19
SchnittFr. 177.27 ( 182.53)¹ Fr. 168.34 ( 173.33)¹ Fr. 256.40 ( 264.00)¹
Nachfrage
Bester Preis: Fr. 168.34 ( 173.33)¹ (vom 01.01.2019)
1
9781461387565 - Herausgegeben von Levy, David N.L.: Computer Games II
Herausgegeben von Levy, David N.L.

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN PB NW

ISBN: 9781461387565 bzw. 1461387566, in Englisch, Springer, Berlin, Taschenbuch, neu.

Fr. 109.73 ( 112.98)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, buecher.de GmbH & Co. KG, [1].
Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. 2012. xv, 546 S. 30 Tabellen. 235 mm Sofort lieferbar, Softcover, Neuware.
2
9781461387565 - David N. L. Levy: Computer Games II
David N. L. Levy

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN PB NW

ISBN: 9781461387565 bzw. 1461387566, in Englisch, Springer, Taschenbuch, neu.

Fr. 113.06 ( 116.41)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Rhein-Team Lörrach, [3332481].
Neuware - Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess 'Automaton' captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. -, Taschenbuch, Neuware, 235x155x30 mm, 842g.
3
9781461387565 - David N. L. Levy: Computer Games II
David N. L. Levy

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN PB NW

ISBN: 9781461387565 bzw. 1461387566, in Englisch, Springer, Taschenbuch, neu.

Fr. 116.00 ( 119.44)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Buchhandlung Hoffmann, [3174608].
Neuware - Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess 'Automaton' captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. Taschenbuch, Neuware, 235x155x30 mm, 842g.
4
9781461387565 - David N. L. Levy: Computer Games II
David N. L. Levy

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN PB NW

ISBN: 9781461387565 bzw. 1461387566, in Englisch, Springer, Taschenbuch, neu.

Fr. 98.75 ( 101.68)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkostenfrei.
Computer Games II: Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess `Automaton` captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. Englisch, Taschenbuch.
5
9780387966090 - Levy David N.L.: Computer Games II
Levy David N.L.

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN NW

ISBN: 9780387966090 bzw. 0387966099, in Englisch, Springer, Deutschland, neu.

Fr. 83.72 ( 86.20)¹ + Versand: Fr. 3.40 ( 3.50)¹ = Fr. 87.12 ( 89.70)¹
unverbindlich
Lieferung aus: Deutschland, zzgl. Versandkosten, Versandfertig in 1 - 2 Wochen.
Computer Games II, Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.
6
9781461387565 - Computer Games II (Taschenbuch, EAN 9781461387565)

Computer Games II (Taschenbuch, EAN 9781461387565)

Lieferung erfolgt aus/von: Deutschland EN PB NW EB DL

ISBN: 9781461387565 bzw. 1461387566, in Englisch, Taschenbuch, neu, E-Book, elektronischer Download.

Fr. 109.10 ( 112.34)¹ + Versand: Fr. 2.91 ( 3.00)¹ = Fr. 112.02 ( 115.34)¹
unverbindlich
Computer Games II Englisch, 564 Seiten, Januar 2012, Springer New York, Taschenbuch, ISBN 1461387566, EAN 9781461387565 Beschreibung Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess Automaton captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.
7
9780387966090 - Editor: David N.L. Levy: Computer Games II
Editor: David N.L. Levy

Computer Games II (1988)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN HC NW FE

ISBN: 9780387966090 bzw. 0387966099, in Englisch, 546 Seiten, Springer, gebundenes Buch, neu, Erstausgabe.

Fr. 25.77 ($ 28.47)¹ + Versand: Fr. 3.61 ($ 3.99)¹ = Fr. 29.38 ($ 32.46)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 1-2 business days.
Von Händler/Antiquariat, Phaed.
Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. Hardcover, Ausgabe: 1, Label: Springer, Springer, Produktgruppe: Book, Publiziert: 1988-06-24, Studio: Springer, Verkaufsrang: 3427925.
8
9780387966090 - Editor: David N.L. Levy: Computer Games II
Editor: David N.L. Levy

Computer Games II (1988)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN HC US FE

ISBN: 9780387966090 bzw. 0387966099, in Englisch, 546 Seiten, Springer, gebundenes Buch, gebraucht, Erstausgabe.

Fr. 23.48 ($ 25.95)¹ + Versand: Fr. 3.61 ($ 3.99)¹ = Fr. 27.10 ($ 29.94)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 1-2 business days.
Von Händler/Antiquariat, Rasberry Books & Trouvaille.
Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. Hardcover, Ausgabe: 1, Label: Springer, Springer, Produktgruppe: Book, Publiziert: 1988-06-24, Studio: Springer, Verkaufsrang: 3427925.
9
9780387966090 - Computer Games II

Computer Games II

Lieferung erfolgt aus/von: Deutschland EN US

ISBN: 9780387966090 bzw. 0387966099, in Englisch, Springer, Deutschland, gebraucht.

Fr. 40.59 ( 41.79)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Lieferzeit: 3 Tage.
Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess Automaton captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play ches, Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess Automaton captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.
10
Levy

Computer Games Ii (1988)

Lieferung erfolgt aus/von: Indien ~EN NW

ISBN: 9783879660995 bzw. 3879660999, vermutlich in Englisch, Springer, neu.

Fr. 256.40 ($ 290.00)¹
unverbindlich
Lieferung aus: Indien, zzgl. Versandkosten.
Von Händler/Antiquariat, A - Z Books.
Springer, 1988. 1st. New.
Lade…