Artificial Intelligence and Games - 8 Angebote vergleichen

Preise2017201820192021
SchnittFr. 31.16 ( 31.82)¹ Fr. 31.11 ( 31.77)¹ Fr. 33.57 ( 34.29)¹ Fr. 38.08 ( 38.89)¹
Nachfrage
Bester Preis: Fr. 24.35 ( 24.87)¹ (vom 02.08.2017)
1
9783319635187 - Georgios N. Yannakakis; Julian Togelius: Artificial Intelligence and Games
Georgios N. Yannakakis; Julian Togelius

Artificial Intelligence and Games

Lieferung erfolgt aus/von: Japan ~EN HC NW

ISBN: 9783319635187 bzw. 3319635182, vermutlich in Englisch, Springer Shop, gebundenes Buch, neu.

Fr. 37.49 (¥ 4,632)¹
unverbindlich
Lieferung aus: Japan, Lagernd, zzgl. Versandkosten.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading. Hard cover.
2
9783319635187 - Georgios N. Yannakakis, Julian Togelius: Artificial Intelligence and Games
Symbolbild
Georgios N. Yannakakis, Julian Togelius

Artificial Intelligence and Games (2018)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN HC NW FE

ISBN: 9783319635187 bzw. 3319635182, in Englisch, Springer, gebundenes Buch, neu, Erstausgabe.

Fr. 31.53 ($ 39.99)¹ + Versand: Fr. 6.29 ($ 7.98)¹ = Fr. 37.82 ($ 47.97)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Not yet published.
Von Händler/Antiquariat, Amazon.com.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading., Hardcover, Ausgabe: 1st ed. 2018, Label: Springer, Springer, Produktgruppe: Book, Publiziert: 2018-03-25, Studio: Springer, Verkaufsrang: 5034436.
3
9783319635187 - Georgios N. Yannakakis: Artificial Intelligence and Games
Georgios N. Yannakakis

Artificial Intelligence and Games

Lieferung erfolgt aus/von: Niederlande ~EN NW FE

ISBN: 9783319635187 bzw. 3319635182, vermutlich in Englisch, neu, Erstausgabe.

Fr. 38.08 ( 38.89)¹ + Versand: Fr. 9.74 ( 9.95)¹ = Fr. 47.82 ( 48.84)¹
unverbindlich
Lieferung aus: Niederlande, zzgl. Versandkosten.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
4
9783319635187 - Georgios N. Yannakakis: Artificial Intelligence and Games
Georgios N. Yannakakis

Artificial Intelligence and Games

Lieferung erfolgt aus/von: Deutschland ~EN HC NW

ISBN: 9783319635187 bzw. 3319635182, vermutlich in Englisch, Springer-Verlag Gmbh, gebundenes Buch, neu.

Fr. 34.57 ( 35.30)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkostenfrei.
Artificial Intelligence and Games: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website that complements the material covered in the book with up-to-date exercises, lecture slides and reading. Englisch, Buch.
5
9783319635187 - Artificial Intelligence and Games

Artificial Intelligence and Games

Lieferung erfolgt aus/von: Österreich ~EN NW AB

ISBN: 9783319635187 bzw. 3319635182, vermutlich in Englisch, neu, Hörbuch.

Fr. 31.22 ( 31.88)¹
unverbindlich
Lieferung aus: Österreich, Lieferzeit: 5 Tage, zzgl. Versandkosten.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
6
3319635182 - Artificial Intelligence and Games

Artificial Intelligence and Games (2018)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 3319635182 bzw. 9783319635187, vermutlich in Englisch, neu.

Fr. 34.75 ( 35.49)¹
versandkostenfrei, unverbindlich
Artificial Intelligence and Games ab 35.49 EURO 1st ed. 2018.
7
9783319635187 - Artificial Intelligence and Games

Artificial Intelligence and Games

Lieferung erfolgt aus/von: Vereinigtes Königreich Grossbritannien und Nordirland ~EN HC NW

ISBN: 9783319635187 bzw. 3319635182, vermutlich in Englisch, gebundenes Buch, neu.

Fr. 25.89 (£ 22.85)¹
unverbindlich
Lieferung aus: Vereinigtes Königreich Grossbritannien und Nordirland, zzgl. Versandkosten.
Hardback by Georgios N. Yannakakis.
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9783319635187 - Georgios N. Yannakakis, Julian Togelius: Artificial Intelligence And Games
Georgios N. Yannakakis, Julian Togelius

Artificial Intelligence And Games

Lieferung erfolgt aus/von: Kanada DE NW

ISBN: 9783319635187 bzw. 3319635182, in Deutsch, Springer International Publishing, neu.

Fr. 29.91 (C$ 46.76)¹
unverbindlich
Lieferung aus: Kanada, Lagernd, zzgl. Versandkosten.
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