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Choosing and Using Digital Games in the Classroom100%: Katrin Becker: Choosing and Using Digital Games in the Classroom (ISBN: 9783319791753) in Englisch, Taschenbuch.
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Choosing and Using Digital Games in the Classroom - A Practical Guide100%: Katrin Becker: Choosing and Using Digital Games in the Classroom - A Practical Guide (ISBN: 9783319122236) 2016, in Deutsch, auch als eBook.
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Choosing and Using Digital Games in the Classroom80%: Katrin Becker: Choosing and Using Digital Games in the Classroom (ISBN: 9783319122229) 2016, in Englisch, Broschiert.
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Choosing and Using Digital Games in the Classroom - 14 Angebote vergleichen

Bester Preis: Fr. 97.86 ( 99.99)¹ (vom 11.01.2020)
1
9783319791753 - Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom (2018)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783319791753 bzw. 3319791753, vermutlich in Englisch, Springer, Taschenbuch, neu.

Fr. 97.86 ( 99.99)¹ + Versand: Fr. 7.83 ( 8.00)¹ = Fr. 105.69 ( 107.99)¹
unverbindlich
Lieferung aus: Deutschland, Lieferbar in 2 - 3 Tage.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Taschenbuch, 14.06.2018.
2
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom
Katrin Becker

Choosing and Using Digital Games in the Classroom (2016)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 9783319122229 bzw. 3319122223, vermutlich in Englisch, Springer, neu.

Fr. 107.65 ( 109.99)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Sofort lieferbar.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. gebundene Ausgabe, 07.10.2016.
3
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom
Katrin Becker

Choosing and Using Digital Games in the Classroom

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer Shop, gebundenes Buch, neu.

Fr. 104.71 ( 106.99)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Lagernd.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Hard cover.
4
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom - A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom - A Practical Guide

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.

Fr. 104.71 ( 106.99)¹
versandkostenfrei, unverbindlich
Choosing and Using Digital Games in the Classroom: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player`s point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Englisch, Buch.
5
9783319122229 - Becker: | Choosing and Using Digital Games in the Classroom | Springer | 1st ed. 2017 | 2016
Becker

| Choosing and Using Digital Games in the Classroom | Springer | 1st ed. 2017 | 2016

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer, neu.

Fr. 104.71 ( 106.99)¹
versandkostenfrei, unverbindlich
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
6
9783319122229 - Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

Lieferung erfolgt aus/von: Vereinigtes Königreich Grossbritannien und Nordirland DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, neu.

Fr. 107.65 ( 109.99)¹
unverbindlich
Lieferung aus: Vereinigtes Königreich Grossbritannien und Nordirland, Lieferzeit: 11 Tage, zzgl. Versandkosten.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. &nbsp,Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious&nbsp,game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. &nbsp,The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
7
3319791753 - Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom (2017)

Lieferung erfolgt aus/von: Deutschland DE PB NW RP

ISBN: 3319791753 bzw. 9783319791753, in Deutsch, Taschenbuch, neu, Nachdruck.

Fr. 104.71 ( 106.99)¹
versandkostenfrei, unverbindlich
Choosing and Using Digital Games in the Classroom ab 106.99 EURO A Practical Guide Advances in Game-Based Learning. Softcover reprint of the original 1st ed. 2017.
8
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom: A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom: A Practical Guide

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer International Publishing, Springer International Publishing, Springer International Publishing, neu.

Fr. 85.69 ($ 97.97)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, zzgl. Versandkosten, Free Shipping on eligible orders over $25, in-stock.
Katrin Becker, Hardcover - 1st ed. 2016,Series: Advances in Game-Based Learning 1, English-language edition, Pub by Springer International Publishing.
9
9783319122236 - Katrin Becker: Choosing and Using Digital Games in the Classroom, A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom, A Practical Guide (2016)

Lieferung erfolgt aus/von: Niederlande DE NW EB

ISBN: 9783319122236 bzw. 3319122231, in Deutsch, Springer, neu, E-Book.

Fr. 80.52 ( 82.27)¹
unverbindlich
Lieferung aus: Niederlande, Direct beschikbaar.
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10
9783319791753 - Katrin Becker: Choosing and Using Digital Games in the Classroom: A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom: A Practical Guide

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE PB NW

ISBN: 9783319791753 bzw. 3319791753, in Deutsch, Springer International Publishing, Taschenbuch, neu.

Fr. 100.80 ($ 119.99)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Lagernd, zzgl. Versandkosten.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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