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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
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Bester Preis: Fr. 93.97 (€ 96.29)¹ (vom 30.08.2021)Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
ISBN: 9783319829173 bzw. 3319829173, vermutlich in Englisch, Palgrave, Taschenbuch, neu.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Soft cover.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
ISBN: 9783319438160 bzw. 3319438166, vermutlich in Englisch, Palgrave, gebundenes Buch, neu.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Hard cover.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
ISBN: 9783319438177 bzw. 3319438174, vermutlich in Englisch, Springer Shop, neu, E-Book, elektronischer Download.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. eBook.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture) (2016)
ISBN: 9783319438177 bzw. 3319438174, in Englisch, 218 Seiten, Palgrave Macmillan, neu, Erstausgabe, E-Book, elektronischer Download.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play., Kindle Edition, Ausgabe: 1st ed. 2016, Format: Kindle eBook, Label: Palgrave Macmillan, Palgrave Macmillan, Produktgruppe: eBooks, Publiziert: 2016-12-24, Freigegeben: 2016-12-24, Studio: Palgrave Macmillan.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Englisch, Buch.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia
ISBN: 9783319438177 bzw. 3319438174, in Deutsch, Springer-Verlag Gmbh, neu, E-Book, elektronischer Download.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Englisch, Ebook.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, neu.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play (2016)
ISBN: 9783319438177 bzw. 3319438174, in Englisch, Palgrave Macmillan, Palgrave Macmillan, Palgrave Macmillan, neu, E-Book, elektronischer Download.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The criti.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play (2016)
ISBN: 3319829173 bzw. 9783319829173, in Deutsch, Taschenbuch, neu, Nachdruck.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play als von (2016)
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer-Verlag GmbH, neu.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play ab 90.99 EURO Video Games in East Asia East Asian Popular Culture. 1st ed. 2016.