Effect of Violent Media & Video Games on Children's Behavior : A sample from Baghdad city
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Bester Preis: Fr. 25.63 ( 26.19)¹ (vom 02.10.2019)
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9783330852631 - Saba Dhiaa Ahmed: Effect of Violent Media & Video Games on Children's Behavior : A sample from Baghdad city
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Saba Dhiaa Ahmed

Effect of Violent Media & Video Games on Children's Behavior : A sample from Baghdad city (2019)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783330852631 bzw. 3330852631, vermutlich in Englisch, Noor Publishing Sep 2019, Taschenbuch, neu.

Fr. 32.13 ($ 36.23)¹ + Versand: Fr. 33.74 ($ 38.04)¹ = Fr. 65.87 ($ 74.27)¹
unverbindlich
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
Neuware - Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes. 148 pp. Englisch.
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9783330852631 - Saba Dhiaa Ahmed: Effect of Violent Media & Video Games on Children's Behavior
Symbolbild
Saba Dhiaa Ahmed

Effect of Violent Media & Video Games on Children's Behavior (2019)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783330852631 bzw. 3330852631, vermutlich in Englisch, Noor Publishing Sep 2019, Taschenbuch, neu.

Fr. 32.13 ($ 36.23)¹ + Versand: Fr. 16.76 ($ 18.89)¹ = Fr. 48.89 ($ 55.12)¹
unverbindlich
Von Händler/Antiquariat, BuchWeltWeit Inh. Ludwig Meier e.K. [57449362], Bergisch Gladbach, Germany.
Neuware - Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes. 148 pp. Englisch.
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9783330852631 - Dhiaa Ahmed, Saba; Arif Tawfeeq, Waleed; K Lafta, Riyadh: Effect of Violent Media & Video Games on Children's Behavior
Dhiaa Ahmed, Saba; Arif Tawfeeq, Waleed; K Lafta, Riyadh

Effect of Violent Media & Video Games on Children's Behavior (2015)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 9783330852631 bzw. 3330852631, vermutlich in Englisch, Noor Publishing, neu.

Fr. 31.22 ( 31.90)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Lieferzeit 1-2 Werktage, Versandkostenfrei innerhalb von Deutschland.
Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes.
4
9783330852631 - Effect of Violent Media & Video Games on Children's Behavior

Effect of Violent Media & Video Games on Children's Behavior (2015)

Lieferung erfolgt aus/von: Deutschland ~EN NW AB

ISBN: 9783330852631 bzw. 3330852631, vermutlich in Englisch, neu, Hörbuch.

Fr. 31.22 ( 31.90)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Lieferzeit: 5 Tage.
Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing, 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes.
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9783330852631 - Dhiaa Ahmed, Saba und Arif Tawfeeq, Waleed und K Lafta, Riyadh: Effect of Violent Media & Video Games on Children¿s Behavior
Dhiaa Ahmed, Saba und Arif Tawfeeq, Waleed und K Lafta, Riyadh

Effect of Violent Media & Video Games on Children¿s Behavior (2015)

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783330852631 bzw. 3330852631, in Deutsch, neu.

Fr. 31.22 ( 31.90)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, 2-3 Werktage.
Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes. von Dhiaa Ahmed, Saba und Arif Tawfeeq, Waleed und K Lafta, Riyadh, Neu.
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3330852631 - Saba Dhiaa Ahmed/ Waleed Arif Tawfeeq/ Riyadh K Lafta: Effect of Violent Media & Video Games on Children's Behavior
Saba Dhiaa Ahmed/ Waleed Arif Tawfeeq/ Riyadh K Lafta

Effect of Violent Media & Video Games on Children's Behavior

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 3330852631 bzw. 9783330852631, vermutlich in Englisch, Noor Publishing, Taschenbuch, neu.

Fr. 31.22 ( 31.90)¹ + Versand: Fr. 7.34 ( 7.50)¹ = Fr. 38.56 ( 39.40)¹
unverbindlich
Effect of Violent Media & Video Games on Children's Behavior ab 31.9 € als Taschenbuch: A sample from Baghdad city. Aus dem Bereich: Bücher, Wissenschaft, Medizin,.
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3330852631 - Effect of Violent Media & Video Games on Children's Behavior

Effect of Violent Media & Video Games on Children's Behavior

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 3330852631 bzw. 9783330852631, vermutlich in Englisch, neu.

Fr. 31.22 ( 31.90)¹
versandkostenfrei, unverbindlich
Effect of Violent Media & Video Games on Children's Behavior ab 31.9 EURO A sample from Baghdad city.
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