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Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game100%: Leon Arndt: Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game (ISBN: 9783346196958) 2020, in Englisch, Taschenbuch.
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Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game100%: Leon Arndt: Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game (ISBN: 9783346196941) in Englisch, auch als eBook.
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Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
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Bester Preis: Fr. 43.69 ( 44.77)¹ (vom 28.03.2021)
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9783346196941 - Leon Arndt: Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Leon Arndt

Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game

Lieferung erfolgt aus/von: Deutschland ~EN NW EB DL

ISBN: 9783346196941 bzw. 3346196941, vermutlich in Englisch, GRIN Verlag, neu, E-Book, elektronischer Download.

Fr. 34.15 ( 34.99)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkostenfrei.
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game: Bachelor Thesis from the year 2020 in the subject Design (Industry, Graphics, Fashion), grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player character experience during gameplay. This includes the visual changes, ability upgrades, as well as the emotional development that takes place during the story. Thus, a framework is presented to investigate how games with player growth systems are structured and how player characters evolve inside these games. This framework is then applied to a game project during its development to show how these tools can be used in an actual project. This process of implementation serves to visualize concrete examples of player growth systems. Specifically, the focus of the project was on the idea of plant growth in a third-person action game. The game developed during the project is tested in user tests to study the impact of player growth systems on engagement and gameplay structure. For this, a survey is used. It was found that players enjoyed learning new abilities and growing visually. Finally, the limitations of player growth systems are presented. This includes growth stagnation (lack of new end-game content). Englisch, Ebook.
2
9783346196958 - Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game

Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game (2020)

Lieferung erfolgt aus/von: Deutschland ~EN NW AB

ISBN: 9783346196958 bzw. 334619695X, vermutlich in Englisch, Droemer, München, Deutschland, neu, Hörbuch.

Fr. 43.91 ( 44.99)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, zwischen 5 - 7 Werktagen.
Bachelor Thesis from the year 2020 in the subject Design (Industry, Graphics, Fashion), grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player character experience during gameplay. This includes the visual changes, ability upgrades, as well as the emotional development that takes place during the story. Thus, a framework is presented to investigate how games with player growth systems are structured and how player characters evolve inside these games.This framework is then applied to a game project during its development to show how these tools can be used in an actual project. This process of implementation serves to visualize concrete examples of player growth systems. Specifically, the focus of the project was on the idea of plant growth in a third-person action game.The game developed during the project is tested in user tests to study the impact of player growth systems on engagement and gameplay structure. For this, a survey is used. It was found that players enjoyed learning new abilities and growing visually. Finally, the limitations of player growth systems are presented. This includes growth stagnation (lack of new end-game content).
3
334619695X - Leon Arndt: Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Leon Arndt

Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 334619695X bzw. 9783346196958, vermutlich in Englisch, GRIN Verlag, Taschenbuch, neu.

Fr. 43.91 ( 44.99)¹ + Versand: Fr. 7.32 ( 7.50)¹ = Fr. 51.22 ( 52.49)¹
unverbindlich
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game ab 44.99 € als Taschenbuch: . Aus dem Bereich: Bücher, Kunst & Musik,.
4
9783346196941 - Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game

Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game

Lieferung erfolgt aus/von: Deutschland ~EN NW EB DL

ISBN: 9783346196941 bzw. 3346196941, vermutlich in Englisch, Droemer, München, Deutschland, neu, E-Book, elektronischer Download.

Fr. 34.15 ( 34.99)¹
versandkostenfrei, unverbindlich
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game ab 34.99 EURO.
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