For the Horde! : How Playing World of Warcraft Reflects Our Participation in Popular Media Culture
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Bester Preis: Fr. 39.60 ( 40.49)¹ (vom 08.01.2018)
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9783659403590 - Daria J. Kuss: For the Horde! - How Playing World of Warcraft Reflects Our Participation in Popular Media Culture
Daria J. Kuss

For the Horde! - How Playing World of Warcraft Reflects Our Participation in Popular Media Culture

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783659403590 bzw. 3659403598, in Deutsch, LAP Lambert Academic Publishing, Taschenbuch, neu.

Fr. 50.75 ( 51.90)¹ + Versand: Fr. 19.56 ( 20.00)¹ = Fr. 70.31 ( 71.90)¹
unverbindlich
Lieferung aus: Deutschland, Besplatna dostava.
For the Horde!: The activity of play has accompanied mankind ever since it exists. Playing games is fun. Children naturally start playing games already as toddlers. But games do not only absorb children with the prospects of an enjoyable time - adults participate in ludic (i.e., playful) culture as well. Ludic culture refers to the cultivation of play, the development, fostering and the pursuit of play. MMORPGs offer new possibilities for players to participate in a ludic media culture. We play popular media culture. Popular media culture is not a stagnant environment, but a flexible and constantly evolving sphere of active engagement realized by the player. In this book, the example of gameplay in World of Warcraft is used to illustrate our engagement with popular media culture. A combination of ludology and virtual ethnography provides insights into how we reconnoiter culture by playing and how we attach meaning to our sociocultural environment by abiding by the rules of the game. Accordingly, the new medium of the Internet, ubiquitous and overarching as it were, opens up a whole new space of enquiry and reconnaissance for its players, who make use of the technology in different ways. Englisch, Taschenbuch.
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9783659403590 - Kuss Daria J: For the Horde!
Kuss Daria J

For the Horde!

Lieferung erfolgt aus/von: Vereinigtes Königreich Grossbritannien und Nordirland DE PB NW

ISBN: 9783659403590 bzw. 3659403598, in Deutsch, LAP Lambert Academic Publishing, Taschenbuch, neu.

Fr. 41.70 ($ 51.36)¹
versandkostenfrei, unverbindlich
The activity of play has accompanied mankind ever since it exists. Playing games is fun. Children naturally start playing games already as toddlers. But games do not only absorb children with the prospects of an enjoyable time - adults participate in ludic (i.e., playful) culture as well. Ludic culture refers to the cultivation of play, the development, fostering and the pursuit of play. MMORPGs offer new possibilities for players to participate in a ludic media culture. We play popular media culture. Popular media culture is not a stagnant environment, but a flexible and constantly evolving sphere of active engagement realized by the player. In this book, the example of gameplay in World of Warcraft is used to illustrate our engagement with popular media culture. A combination of ludology and virtual ethnography provides insights into how we reconnoiter culture by playing and how we attach meaning to our sociocultural environment by abiding by the rules of the game. Accordingly, the new medium of the Internet, ubiquitous and overarching as it were, opens up a whole new space of enquiry and reconnaissance for its players, who make use of the technology in different ways.
3
9783659403590 - Fremdsprachige Englische: For the Horde!
Fremdsprachige Englische

For the Horde! (2013)

Lieferung erfolgt aus/von: Schweiz DE PB NW

ISBN: 9783659403590 bzw. 3659403598, in Deutsch, LAP Lambert Academic Publishing, Taschenbuch, neu.

Fr. 66.90 + Versand: Fr. 18.00 = Fr. 84.90
unverbindlich
Lieferung aus: Schweiz, 07.11.2013.
How Playing World of Warcraft Reflects Our Participation in Popular Media Culture, The activity of play has accompanied mankind ever since it exists. Playing games is fun. Children naturally start playing games already as toddlers. But games do not only absorb children with the prospects of an enjoyable time - adults participate in ludic (i.e., playful) culture as well. Ludic culture refers to the cultivation of play, the development, fostering and the pursuit of play. MMORPGs offer new possibilities for players to participate in a ludic media culture. We play popular media culture. Popular media culture is not a stagnant environment, but a flexible and constantly evolving sphere of active engagement realized by the player. In this book, the example of gameplay in World of Warcraft is used to illustrate our engagement with popular media culture. A combination of ludology and virtual ethnography provides insights into how we reconnoiter culture by playing and how we attach meaning to our sociocultural environment by abiding by the rules of the game. Accordingly, the new medium of the Internet, ubiquitous and overarching as it were, opens up a whole new space of enquiry and reconnaissance for its players, who make use of the technology in different ways.
4
9783659403590 - Daria J. Kuss: For the Horde!: How Playing World of Warcraft Reflects Our Participation in Popular Media Culture
Daria J. Kuss

For the Horde!: How Playing World of Warcraft Reflects Our Participation in Popular Media Culture (2013)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN PB US

ISBN: 9783659403590 bzw. 3659403598, in Englisch, 176 Seiten, LAP LAMBERT Academic Publishing, Taschenbuch, gebraucht.

Fr. 41.74 ($ 51.41)¹ + Versand: Fr. 13.76 ($ 16.95)¹ = Fr. 55.50 ($ 68.36)¹
unverbindlich

Novo iz: $51.36 (14 Ponude)
Koristi od: $51.41 (7 Ponude)
Više detalja 21 Ponude na Amazon.com

Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 1-2 business days, Stvarne troškove prijevoza mogu se razlikovati.
Von Händler/Antiquariat, PBShop UK.
The activity of play has accompanied mankind ever since it exists. Playing games is fun. Children naturally start playing games already as toddlers. But games do not only absorb children with the prospects of an enjoyable time - adults participate in ludic (i.e., playful) culture as well. Ludic culture refers to the cultivation of play, the development, fostering and the pursuit of play. MMORPGs offer new possibilities for players to participate in a ludic media culture. We play popular media culture. Popular media culture is not a stagnant environment, but a flexible and constantly evolving sphere of active engagement realized by the player. In this book, the example of gameplay in World of Warcraft is used to illustrate our engagement with popular media culture. A combination of ludology and virtual ethnography provides insights into how we reconnoiter culture by playing and how we attach meaning to our sociocultural environment by abiding by the rules of the game. Accordingly, the new medium of the Internet, ubiquitous and overarching as it were, opens up a whole new space of enquiry and reconnaissance for its players, who make use of the technology in different ways. Paperback, Oznaka: LAP LAMBERT Academic Publishing, LAP LAMBERT Academic Publishing, Grupa proizvoda: Book, Objavio: 2013-08-16, Datum objave: 2013-08-16, Studio: LAP LAMBERT Academic Publishing.
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9783659403590 - Kuss, Daria J.: For the Horde!: How Playing World of Warcraft Reflects Our Participation in Popular Media Culture
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Kuss, Daria J.

For the Horde!: How Playing World of Warcraft Reflects Our Participation in Popular Media Culture

Lieferung erfolgt aus/von: Kanada DE PB NW

ISBN: 9783659403590 bzw. 3659403598, in Deutsch, LAP LAMBERT Academic Publishing, Taschenbuch, neu.

Fr. 79.84 ($ 98.33)¹ + Versand: Fr. 20.30 ($ 25.00)¹ = Fr. 100.14 ($ 123.33)¹
unverbindlich
Lieferung aus: Kanada, Troškove prijevoza na: HRV.
Von Händler/Antiquariat, Russell Books Ltd.
LAP LAMBERT Academic Publishing. PAPERBACK. 3659403598 Special order direct from the distributor . New.
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