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ISBN: 9783659474866
Preise | 2013 | 2014 | 2015 | 2019 |
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Schnitt | Fr. 35.14 (€ 35.90)¹ | Fr. 39.63 (€ 40.49)¹ | Fr. 41.48 (€ 42.38)¹ | Fr. 34.02 (€ 34.76)¹ |
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1
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High Score
DE PB NW
ISBN: 9783659474866 bzw. 365947486X, in Deutsch, LAP Lambert Academic Publishing, Taschenbuch, neu.
Von Händler/Antiquariat, BuySomeBooks [52360437], Las Vegas, NV, U.S.A.
Paperback. 56 pages. Dimensions: 8.7in. x 5.9in. x 0.1in.This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language MaxMSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
Paperback. 56 pages. Dimensions: 8.7in. x 5.9in. x 0.1in.This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language MaxMSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
2
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High Score (2013)
DE PB NW RP
ISBN: 9783659474866 bzw. 365947486X, in Deutsch, LAP Lambert Academic Publishing Okt 2013, Taschenbuch, neu, Nachdruck.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Titel. Neuware - This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. 56 pp. Englisch.
This item is printed on demand - Print on Demand Titel. Neuware - This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. 56 pp. Englisch.
3
High Score - A Procedural Audio Engine for Computer Games
~EN PB NW
ISBN: 9783659474866 bzw. 365947486X, vermutlich in Englisch, LAP Lambert Academic Publishing, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
High Score: This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. Englisch, Taschenbuch.
High Score: This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects. Englisch, Taschenbuch.
4
High Score
~EN NW AB
ISBN: 9783659474866 bzw. 365947486X, vermutlich in Englisch, neu, Hörbuch.
Lieferung aus: Österreich, Lieferzeit: 5 Tage, zzgl. Versandkosten.
This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.
This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.
5
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High Score (2015)
DE PB NW
ISBN: 9783659474866 bzw. 365947486X, in Deutsch, LAP LAMBERT ACADEMIC PUB 01/06/2015, Taschenbuch, neu.
Von Händler/Antiquariat, Paperbackshop-US [8408184], Secaucus, NJ, U.S.A.
New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. This item is printed on demand.
New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. This item is printed on demand.
7
High Score
~EN PB NW
ISBN: 365947486X bzw. 9783659474866, vermutlich in Englisch, LAP Lambert Academic Publishing, Taschenbuch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
8
High Score (2013)
~EN PB NW
ISBN: 9783659474866 bzw. 365947486X, vermutlich in Englisch, Taschenbuch, neu.
Lieferung aus: Deutschland, Next Day, Versandkostenfrei.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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