Crowdsourcing cultural heritage metadata through social gaming
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Bester Preis: Fr. 29.26 ( 29.98)¹ (vom 25.10.2019)
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9783659628993 - Dimitris Paraschakis: Crowdsourcing cultural heritage metadata through social gaming
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Dimitris Paraschakis

Crowdsourcing cultural heritage metadata through social gaming (2014)

Lieferung erfolgt aus/von: Deutschland DE PB NW RP

ISBN: 9783659628993 bzw. 3659628999, in Deutsch, LAP Lambert Academic Publishing Nov 2014, Taschenbuch, neu, Nachdruck.

Fr. 35.03 ( 35.90)¹ + Versand: Fr. 15.13 ( 15.50)¹ = Fr. 50.16 ( 51.40)¹
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Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, NDS, Germany.
This item is printed on demand - Print on Demand Titel. Neuware - Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluated its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata: almost 3000 tags were added, 90% of which were valid dictionary terms. We conclude that deploying metadata games on social networking platforms is a feasible method for digital archives to harness human intelligence from large shared spaces. This book is recommended for curators of digital collections as well as designers of modern data-driven social games. 84 pp. Englisch.
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9783659628993 - Paraschakis, Dimitris: Crowdsourcing cultural heritage metadata through social gaming
Paraschakis, Dimitris

Crowdsourcing cultural heritage metadata through social gaming

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783659628993 bzw. 3659628999, in Deutsch, neu.

Fr. 35.03 ( 35.90)¹ + Versand: Fr. 6.78 ( 6.95)¹ = Fr. 41.82 ( 42.85)¹
unverbindlich
Lieferung aus: Deutschland, zzgl. Versandkosten.
Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluated its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata: almost 3000 tags were added, 90% of which were valid dictionary terms. We conclude that deploying metadata games on social networking platforms is a feasible method for digital archives to harness human intelligence from large shared spaces. This book is recommended for curators of digital collections as well as designers of modern data-driven social games.
3
9783659628993 - Crowdsourcing cultural heritage metadata through social gaming

Crowdsourcing cultural heritage metadata through social gaming

Lieferung erfolgt aus/von: Österreich ~EN NW AB

ISBN: 9783659628993 bzw. 3659628999, vermutlich in Englisch, neu, Hörbuch.

Fr. 40.11 ( 41.10)¹
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Lieferung aus: Österreich, Lieferzeit: 5 Tage, zzgl. Versandkosten.
Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluated its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata: almost 3000 tags were added, 90% of which were valid dictionary terms. We conclude that deploying metadata games on social networking platforms is a feasible method for digital archives to harness human intelligence from large shared spaces. This book is recommended for curators of digital collections as well as designers of modern data-driven social games.
4
9783659628993 - Dimitris Paraschakis: Crowdsourcing cultural heritage metadata through social gaming - A case study of a metadata game prototype on Facebook
Dimitris Paraschakis

Crowdsourcing cultural heritage metadata through social gaming - A case study of a metadata game prototype on Facebook

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783659628993 bzw. 3659628999, vermutlich in Englisch, LAP Lambert Academic Publishing, Taschenbuch, neu.

Fr. 38.94 ( 39.90)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Versandkostenfrei.
Crowdsourcing cultural heritage metadata through social gaming: Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluated its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata: almost 3000 tags were added, 90% of which were valid dictionary terms. We conclude that deploying metadata games on social networking platforms is a feasible method for digital archives to harness human intelligence from large shared spaces. This book is recommended for curators of digital collections as well as designers of modern data-driven social games. Englisch, Taschenbuch.
5
3659628999 - Dimitris Paraschakis: Crowdsourcing cultural heritage metadata through social gaming
Dimitris Paraschakis

Crowdsourcing cultural heritage metadata through social gaming

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 3659628999 bzw. 9783659628993, vermutlich in Englisch, LAP Lambert Academic Publishing, Taschenbuch, neu.

Fr. 38.94 ( 39.90)¹ + Versand: Fr. 7.32 ( 7.50)¹ = Fr. 46.26 ( 47.40)¹
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Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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3659628999 - Crowdsourcing cultural heritage metadata through social gaming

Crowdsourcing cultural heritage metadata through social gaming

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 3659628999 bzw. 9783659628993, vermutlich in Englisch, neu.

Fr. 38.94 ( 39.90)¹
versandkostenfrei, unverbindlich
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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9783659628993 - Paraschakis Dimitris: Crowdsourcing cultural heritage metadata through social gaming
Paraschakis Dimitris

Crowdsourcing cultural heritage metadata through social gaming

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN NW

ISBN: 9783659628993 bzw. 3659628999, in Englisch, OmniScriptum GmbH & Co. KG, OmniScriptum GmbH & Co. KG, OmniScriptum GmbH & Co. KG, neu.

Fr. 33.20 ($ 41.89)¹
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Lieferung aus: Vereinigte Staaten von Amerika, zzgl. Versandkosten, Free Shipping on eligible orders over $25.
Paraschakis Dimitris, Paperback, English-language edition, Pub by OmniScriptum GmbH & Co. KG.
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9783659628993 - Paraschakis, D: Crowdsourcing cultural heritage metadata thr
Paraschakis, D

Crowdsourcing cultural heritage metadata thr (2014)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783659628993 bzw. 3659628999, vermutlich in Englisch, Taschenbuch, neu.

Fr. 38.94 ( 39.90)¹
versandkostenfrei, unverbindlich
Lieferung aus: Deutschland, Next Day, Versandkostenfrei.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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